UNOFFICIAL FAN GUIDE — PATCH 1.0.3ROLES · HOW TO PLAY · PATCH NOTES
Dawson Oaks Trailer Park Guide

Map and landmarks

Quick answer

Dawson Oaks Trailer Park is a small, dense map - which is the entire design problem. There is nowhere to hide a crime habit, and the landmarks everyone uses are the landmarks everyone watches. This tour collects what launch-week footage (1.0.3) shows about the park's geography, from the saloon to your own mailbox.

Piss Creek Saloon: the wooden bar building with its sign, on the main drag of the park - official Steam store screenshot

The Piss Creek Saloon

The saloon is the social heart of the park and, oddly, its jail. Two things happen here:

  • Bar life. Booze, chatter, the slot machines, and the general noise of a town that has decided to drink through its problems. The Gambler's urges and half the Drunk's evening happen in this room.
  • Convict radio. Players who have been arrested - or voted out - wear the orange jumpsuit and are restricted to talking only around the saloon area. Their microphone goes quiet everywhere else in the park. It makes the saloon a strange intel channel: convicts hear and see more than anyone thinks, and they can still use their phones.

If you lose a round to a police raid, you do not leave the game - you go here, and you wait for the next one with the other jumpsuits.

The Community Center and its store

The Community Center houses the park's store and your locker. This is where daily life happens:

  • Groceries and supplies. Milk, hot dogs, sodas, beer and more come from here - the maintenance side of everyone's sanity list runs through this building.
  • Your locker. Streams show players grabbing their starting items from a locker at the store.
  • Traffic. Everyone cycles through the store at some point, which makes it one of the better places to passively learn faces - and one of the worst places to be seen buying something strange.

Conveniently for the park's economy, the store is also within sight of the saloon in launch-week footage, so the strip between the two buildings is where a lot of dealing and gossiping happens.

Trailer lots: home, and not-home

Every resident gets a trailer: kitchen with a fridge, a bathroom with a tub and toilet, and a bed. Your trailer is your sanity room - and your most overrated hiding place:

  • Doors lock. Locks get broken. You can lock up when you leave; players also carry tools that open other people's trailers, and breaking in is a recognised crime with its own tricks (crowbars, firecrackers).
  • Visitors see things. If someone gets inside, your stuff - and stashes you would rather not explain - is on display. The tutorial's advice is the right advice: lock up, and keep your illegal business out of your own kitchen.
  • The Hobo problem. One role has no trailer at all and lives in other people's. If you notice a stranger sleeping on your couch, congratulations: you have housed the park's hardest lifestyle.

The outdoor landmarks

The between-trailers space is where most drama happens:

  • Mailboxes. Explodable, droppable with firecrackers, and the arrival point for mail - launch-week streams show an allowance letter turning up in yours, and letters are a real item in the game.
  • Dumpsters and junk piles. The Scrapper's office. Scrap metal and junk are currency-adjacent here, and everyone hauling junk is either making money or covering for something.
  • Shopping carts. Rideable chaos. There is an achievement for pushing one a kilometre across all your games, which is exactly the energy level of this park.
  • Barrel fires and grills. Fire-friendlier spots where barbecue gatherings happen - and where the Pyromaniac's urges point.
  • The lake. Bikes end up in it. Do not ask.
  • Fences. Higher than they look; plan your escape routes accordingly.

Where crimes happen - and where raids land

Soft guidance from watching a lot of launch-week rounds:

  1. Your own lot is the safest place for criminal urges - as long as no one has broken in and no one is watching your window.
  2. Back lots and dumpster corners are mid-risk: fewer eyes, but a Sprinting jumpsuit leaving them is a story.
  3. The main street, the store and the saloon are theatre. Great for maintenance, lethal for crimes - public fires and public dealing are how players get arrested in under a minute.

When the Supervisor's call lands, the police car arrives fast and the whole park hears it. The lesson from both sides: crimes near your own trailer rarely end clean, because your neighbours already know exactly where you live.

Map size is a lobby setting - hosts can run the park large or small - so distances in your rounds may differ from the streams you watched.

Last checked: September 20, 2026 - game version 1.0.3. Locations described from launch-week gameplay footage and the official store page; the park may be tweaked between patches, and map size options vary by lobby.

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