Sanity and urges
Quick answer
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While you are an active suspect, manage sanity through the current urge list and maintenance activities. After arrest or a vote in 1.2.0, Community Service replaces that sanity bar with a task meter. Check which state you are in before following a recovery routine.
Cult conversion can also replace your role and some urges. Reread the objectives when that happens; the previous role's routine is no longer the whole task list.
After arrest or a vote: Community Service
In 1.2.0, an arrested or voted-out player still has a job. The sanity bar becomes a task meter, and the notebook is replaced by a broom. Follow the assigned cleanup tasks instead of trying to restore the old suspect sanity bar.
- You receive three tasks at a time.
- Finish all three, then the next set becomes available after 60 seconds.
- The reward threshold is seven completed tasks by default. A single-use meeting vote is one example of the reward, not an unlimited vote for every later meeting.
- Dumpsters are the disposal points added for trash cleanup.
With the default threshold, two complete batches make six tasks; you need another task from a third batch to reach seven. That is why finishing one set does not immediately produce the reward. The batch delay and the time spent doing tasks both matter; this is not a fixed-duration timer to wait out without working.
| Stuck point | Next action |
|---|---|
| No notebook after arrest | The broom replaces it during Community Service |
| You finished only two tasks | Complete the third before waiting for another set |
| Three tasks done but no new set yet | Allow the 60-second batch interval |
| Six tasks done without a reward | The default threshold is seven; continue into the next batch |
| You earned a meeting vote | Treat it as a single-use reward |
What drains sanity while you are a suspect
- Time. Sanity ticks down over the course of a round regardless of what you are doing. Hosts can tune round pace in the lobby settings before launch - streams show sanity-related options on that screen.
- Skipped urges. Your notebook is a list of desires. Every one you ignore is a further drain, and the criminal ones are the hardest to satisfy quietly.
- Getting into trouble. Fights, arrests and the chaos that follows are not sanity-neutral for the people involved.
The pressure is the point: a suspect on low sanity has to start gambling on more visible crimes, which opens the door to exactly the information the Supervisor needs.
What restores sanity
Everything on your task list is worth doing, but the two halves work differently:
- Maintenance urges (the boring half) - eating, drinking, bathing, using the toilet, sleeping it off. These are the safest: half the park is doing the same things, so completing them raises your sanity without interesting anyone.
- Criminal urges (the profitable half) - your role's actual business, like selling weed, brewing moonshine, setting a specific fire or emptying someone's pockets. These restore sanity too, but each one is a potential report.
Concrete moves launch-week players use:
- Milk. The in-game prompt is blunt: low sanity, drink milk to increase it. Players drink it with the right mouse button and it is a popular - and memed - quick reset.
- Bath, toilet, bed. Your trailer is a sanity room. Get into the habit of a maintenance pass every few minutes between crimes.
- Food and drinks. Hot dogs, sodas and anything else you can buy at the Community Center store count towards the same meter.
What low sanity actually does
This is the part new players underestimate. The game does not just warn you - it starts revealing you. The rule of thumb players repeat in every lobby: keep your sanity or your role starts appearing to the people around you. Stay unstable for long and the park reads your role off you without ever catching you committing a crime.
That is why low-sanity deaths cluster at the end of rounds: the last third of a match is when meetings and police calls happen, and walking into either with a visible role is how rounds end.
Managing the meter, by role type
You cannot play every role the same way. Use the current role and task list to choose a routine:
| Role type | How you keep sane without getting seen |
|---|---|
| Sales roles (Dealer, Cook) | Batch your crimes: fund, brew/sell in one trip, then hide behind maintenance urges while the heat moves on |
| Public-harm roles (Pyromaniac, Prankster, Drunk) | Accept that you are loud; pick the when. Public behaviour is normal in this park - do not also be weird about it |
| Stealth roles (Thief, Hobo, and the Snitch) | Live on maintenance: your crimes should be invisible, so your visible life should look exactly like everyone else's |
Two more patterns that matter:
- Bank sanity before the meeting window. Rounds typically tip into meeting-and-vote phase later on; walking in with a full bar buys you a suspicious silence you cannot afford.
- Never finish a maintenance pass in view for no reason. A person who takes three baths in the park square is as weird as a person lighting a fire. Sanity recovery should look like daily life.
The Cult Leader can use the bedroom Shrine for rituals and offerings; a converted Cultist cannot recruit others. The Drunk's sanity-drainer windup is now 60 seconds, doubled from thirty. Role-specific changes.
Questions we keep getting
Can I see my exact sanity number? The sanity bar sits at the top of the screen with your task list on the left; you can read the trend rather than a decimal.
Does the reveal happen to everyone or just nearby players? Streams show the reveal escalating the longer someone stays unstable - treat it as "the park figures it out", not "a number".
Does the Snitch use the same system? The Snitch plays under a cover identity and has its own task list; the Snitch guide covers how its sanity pressure works with the reports.
Is the milk thing real? Real as both an item and a meme. Drinking it restores sanity, and launch-week lobbies treat a suspicious milk run as peak Snitch behaviour. Both things are true at the same time.
Related guides
- The tasks themselves, per role: roles guide
- Where to do crimes without being seen: map and landmarks
- The person reading your tell: Supervisor guide